The Underground Mods (
undergroundmods) wrote in
undergrounds2017-01-22 11:27 pm
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The Night Train
It's the 22nd of January and the sun has disappeared behind the horizon. You're waiting at your nearest station when a sleek, metallic grey train pulls up at the platform. No one else can see it, only those who are aware of the supernatural world. Ladies and gentlemen, welcome to the Night Train. Tonight the leaders of the Night Council will be making their annual introduction to the supernatural community – aboard a train that will make stops in every borough with a significant supernatural presence. Hop on and off whenever you like: this event is designed to be open to all. (Though for some reason the train won't be passing through East End or Seelie/Unseelie territory...)
The event takes place from 7pm-12 midnight Sunday 22nd January.
Rules of entry
• No weapons. Any weapons or objects that could be used as weapons will be confiscated.
• No drugs or alcohol except that provided at the event. Don't try to sneak any in.
• No violence. The train is cursed with a hex that will punish any trouble-causing passengers with a lightning strike. The Council doesn't mess around here.
Carriages
The train has five carriages, each one with a different theme. While the Night Council members are dispersed throughout the train, they are under no obligation to stay in their carriage and will likely move around to network and meet fellow members of the supernatural community. There are cameras and security guards in every carriage to ensure there is no trouble.
1) PRESIDENT / VICE PRESIDENT. At the front of the train is a carriage decked out as if for royalty. Surprisingly spacious, the carriage is decorated with gilt trimmings, a thick wine-red carpet and leather seating. Portraits of previous Presidents and Vice Presidents line the wall. Coffee, tea and wine is being served at tables interspersed throughout the carriage and finger sandwiches are available.
2) WITCH REPRESENTATIVE. The next carriage along belongs to the Witch Representative. It's rather like walking into a greenhouse: the entire place is full of herbs and other plants, and there are tables where you can sit and ask for advice or magical favours from witches with varying specialities: a healer, a herbalist, a psychic, a medium and a potions maker. Magical butterflies flutter along the ceiling and among the flowers like colourful lights. A small bar at the end of the carriage serves a variety of herbal teas.
3) VAMPIRE REPRESENTATIVE. The next carriage along belongs to the Vampire Representative. Decorated in a tasteful dark red, about half the carriage's length is taken up by a wine bar that serves a variety of alcoholic and blood-based drinks and snacks. The other half consists of leather seating where the seats face each other to allow guests to talk while enjoying a drink.
4) SHAPESHIFTER/META HUMAN REPRESENTATIVE. It seems that Yasmine decided her aim for the night was to let loose and avoid talking, since this carriage is basically a narrow dance floor. Club music blares out from speakers on the ceiling, there's a disco ball and strobe lighting, and all the windows are blacked out. A magical seal ensures that the noise is contained within this carriage, so you won't hear any of it until you step inside.
5) EMPTY CARRIAGE. There's nothing here apart from rows of seats that you might find on any ordinary train. A sign on the door says "WARNING: THIS CARRIAGE IS HAUNTED. KEEP OUT." If you ignore the sign and go in anyway, you might feel a sense of unease. The shadows seem unnaturally long and the lights will flicker on and off. Magically sensitive types will feel a strong sense of impending death and may experience visions of the seats being ripped apart and blood spattered on the walls. If you stick around even after that, the most magically sensitive person in the carriage will experience a vivid hallucination of their own death at the hands of a vampire. If you manage to endure that without fleeing, PM the mod to continue. (Don't worry, no one will die.)
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"Oh," says Samantha, and now she's definitely looking at Nancy like she's some ugly specimen that crawled out from under a rock. Wow, Nancy, you've made some weird life choices.
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Sylvia could frame Nancy to look as terrible as she liked. But if she was on her best behavior, it could still be hard to hate her, right?
Not to mention, if she was going to be around these sorts for some time now, it wouldn't be a good idea to burn any bridges now. "What brings you out tonight, Samantha?" They knew why Sylvia was here, and Nancy as well, but Samantha, she was the mystery.
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As for Sylvia, she remains impassive. She'll let Samantha play her hand before she reveals hers. See how far that gets her.
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Nancy presses her lips together. What a way to want to make a girl want to join Daybreak.
"I'm not a traitor," she says, though it's almost a question. That was a very harsh label, especially when there had been absolutely no traitorous actions in her heart when she moved in with Cooper. What she'd wanted was safety. The same thing she'd wanted within Midnight.
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Sylvia drains her glass, raising it front of Nancy with a somewhat apologetic expression ‐ the best she can do as a conciliatory gesture – before setting it down on the counter and departing with Samantha. She's not unsympathetic to Nancy's situation even after finding out about Cooper, but right now she doesn't feel inclined to defend her either.
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She's not inclined to ask them to stay, however, instead turning to the rest of her drink. Who the hell was this witch, anyway? Maybe Cooper would know.
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