The Underground Mods (
undergroundmods) wrote in
undergrounds2017-01-22 11:27 pm
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The Night Train
It's the 22nd of January and the sun has disappeared behind the horizon. You're waiting at your nearest station when a sleek, metallic grey train pulls up at the platform. No one else can see it, only those who are aware of the supernatural world. Ladies and gentlemen, welcome to the Night Train. Tonight the leaders of the Night Council will be making their annual introduction to the supernatural community – aboard a train that will make stops in every borough with a significant supernatural presence. Hop on and off whenever you like: this event is designed to be open to all. (Though for some reason the train won't be passing through East End or Seelie/Unseelie territory...)
The event takes place from 7pm-12 midnight Sunday 22nd January.
Rules of entry
• No weapons. Any weapons or objects that could be used as weapons will be confiscated.
• No drugs or alcohol except that provided at the event. Don't try to sneak any in.
• No violence. The train is cursed with a hex that will punish any trouble-causing passengers with a lightning strike. The Council doesn't mess around here.
Carriages
The train has five carriages, each one with a different theme. While the Night Council members are dispersed throughout the train, they are under no obligation to stay in their carriage and will likely move around to network and meet fellow members of the supernatural community. There are cameras and security guards in every carriage to ensure there is no trouble.
1) PRESIDENT / VICE PRESIDENT. At the front of the train is a carriage decked out as if for royalty. Surprisingly spacious, the carriage is decorated with gilt trimmings, a thick wine-red carpet and leather seating. Portraits of previous Presidents and Vice Presidents line the wall. Coffee, tea and wine is being served at tables interspersed throughout the carriage and finger sandwiches are available.
2) WITCH REPRESENTATIVE. The next carriage along belongs to the Witch Representative. It's rather like walking into a greenhouse: the entire place is full of herbs and other plants, and there are tables where you can sit and ask for advice or magical favours from witches with varying specialities: a healer, a herbalist, a psychic, a medium and a potions maker. Magical butterflies flutter along the ceiling and among the flowers like colourful lights. A small bar at the end of the carriage serves a variety of herbal teas.
3) VAMPIRE REPRESENTATIVE. The next carriage along belongs to the Vampire Representative. Decorated in a tasteful dark red, about half the carriage's length is taken up by a wine bar that serves a variety of alcoholic and blood-based drinks and snacks. The other half consists of leather seating where the seats face each other to allow guests to talk while enjoying a drink.
4) SHAPESHIFTER/META HUMAN REPRESENTATIVE. It seems that Yasmine decided her aim for the night was to let loose and avoid talking, since this carriage is basically a narrow dance floor. Club music blares out from speakers on the ceiling, there's a disco ball and strobe lighting, and all the windows are blacked out. A magical seal ensures that the noise is contained within this carriage, so you won't hear any of it until you step inside.
5) EMPTY CARRIAGE. There's nothing here apart from rows of seats that you might find on any ordinary train. A sign on the door says "WARNING: THIS CARRIAGE IS HAUNTED. KEEP OUT." If you ignore the sign and go in anyway, you might feel a sense of unease. The shadows seem unnaturally long and the lights will flicker on and off. Magically sensitive types will feel a strong sense of impending death and may experience visions of the seats being ripped apart and blood spattered on the walls. If you stick around even after that, the most magically sensitive person in the carriage will experience a vivid hallucination of their own death at the hands of a vampire. If you manage to endure that without fleeing, PM the mod to continue. (Don't worry, no one will die.)
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"I have no idea what the limit of dark magic is. Surely they can summon ghosts if nothing else."
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He's quiet for longer than he should be, tilting his head to the side and looking Finnick up and down like he's trying to figure him out. "Ain't got much nice to say about witches, do you? Or are you usin' that tone 'cause you're stuck talking to me?" Ghoul's got some words for him if he's going to stick his nose in the air over the wolf thing. He's just about sick of that song and dance today.
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"Can't it be both?"
It's mostly the witches, but it's hard for him to pass up an opportunity to sound a little bit superior.
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Ghoul puffs up almost instantly, jabbing a finger at Finnick without actually touching him. "Keep that snobby shit up and you're gonna end up locked in that haunted motherfucker all on your lonesome, friend."
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He lets out a dry laugh instead. "I don't think it would benefit either of us to make a scene, do you?"
He has no idea if the young man has realized what he is yet. He just always assumed a wolf's sense of smell was rather good, but this one might not be so sharp.
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"Who are you supposed to be anyway? Actin' all important." Ghoul's sense of smell is pretty good, yeah, but he hasn't figured out the trick when it comes to pinpointing certain types of people. Finnick can't be a witch, since he's already implied he doesn't like them...
All Ghoul knows is that he smells vaguely of outside and other various things. One of those being the nauseating smell of sweet, slightly spoiled meat.
—Wait, no. That's one of the vampires strutting around. Fuck, they always complicate everything.
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He used to be a lord, someone with a small amount of authority and sway, but no longer. Now he's just a regular member of the Seelie Court, keeping his head down while they endure the Council's latest insult.
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"Why don't they get along with you, anyway?" The witches, that is. "You got magic, they got magic. Shouldn't you guys be like best friends?"
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Not that that's necessarily a good thing.
"That's real tragic and all, but what are you gonna do about it?" He leans against an open space of wall, arms crossing over his chest. He looks pretty mild at the moment, but he's watching Finnick carefully. "They own the Council, you don't. The train doesn't even stop on your side of town. You guys just gonna sulk about it forever?"
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He looks a bit too mischievous now. "Is that the problem with you guys? You afraid to jump in and do some dirty work?"
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"I understand the ways of the fae can be very daunting for a mortal to parse," he says, patient like a grade school teacher. "It's alright if you don't get it just yet."
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He pushes himself off the wall, waving Finnick away even as Ghoul is the one who begins to wander off. "Ain't makin' any promises here so don't go runnin' your mouth, but I dunno. Just watch for a while, maybe you'll see how it's done."
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"I'll keep a look out for your demonstration."