The Underground Mods (
undergroundmods) wrote in
undergrounds2017-04-21 10:41 pm
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Magical Innovation Centre: The Grand Opening
It's evening in Richmond and the grand opening of the Magical Innovation Centre is about to begin. Doors open at 6.30pm with the event closing at 10pm. This is a black tie event, so get out your evening gowns and tuxedos. You won't be allowed in if you're wearing trainers or jeans.
Fae are forbidden from entering. Any fae who wish to sneak in must do so under a glamour and are likely to be discovered and kicked out if they linger for too long. Alternatively, they could pretend to be in service to one of the witches attending the event, if they have any witch allies willing to do that. Fae already in service to Circle Daybreak are the exception to the rule and this will be the first Daybreak event where a number of witches in attendance will be accompanied by their familiars in various forms. Ever since Samantha took her crown as Mother of Witches with a certain cat on her lap, familiars have started to become fashionable again.
Order of Events
6.30-7pm: Doors open
The first half hour allows time for guests to arrive and mingle. There's strict security around the centre: everyone who enters must sign in and get a name badge at the reception desk.
7-7.30pm: Samantha's speech
Standing on the staircase in the foyer, the Mother of Witches will address her audience with a speech to announce the opening of the centre.
7.30-8.30pm: Tour of the centre
During this hour, guests can join a tour of the centre. There will be three tours of around fifteen minutes each. Guests will be shown the following:
• Starting in the main foyer, the tour guide will give a brief overview of the centre's purpose.
• Next, the Potions Lab, which looks very much like any modern lab except that the bottles on display are magical rather than chemical.
• Then, the Pentacle Room which is an empty classroom with several intricate pentacles drawn on the floor. Cabinets along one wall hold shelves of herbs and charms that are used to strengthen or protect the pentacles, as well as shelves of spellbooks. An empty iron bird cage sits on one of the cabinets. This room is where witches can work together to perform powerful magic or to summon fae from the Other Realm.
• Then, the Botanical Garden which is what it sounds like. Herbs and plants of many kinds are grown here, and there are tables where witches can cut and dry the plants to prepare them for use in spellcraft and potion-making.
• Finally, the Magic Lab which looks very much like the Potions Lab except that there's more space. This is where witches will experiment with creating new spells.
The tour is guided and guests may only spend a limited amount of time in each room. They can't go back to the rooms after they're closed; security is tight and anyone trying to sneak around will be quickly spotted.
8.30-10pm: Networking
The rest of the event is open for mingling. There are information stands in the main foyer where witches are handing out leaflets outlining the purpose of the centre and inviting witches to join. If you're not a witch, you can still look and ask questions, but you can't register your interest to work or study at the centre. There's also a screen playing an artfully shot video of Samantha and several young witches looking alternately mystical and windswept on a moor, then clever and industrious in one of the laboratories. Tradition meets the modern world.
Coffee, champagne and canapes are all available, and are served by handsome fae waiters dressed in sparkly blue tuxedos. Despite several setbacks (none of which will be mentioned by Samantha or any of the staff) including the recent loss of Croydon to the Seelie and Unseelie Courts, it seems that Circle Daybreak is still intent on portraying an image of success. The Daybreak fae here are tame, well-mannered and subservient. Everything is under control.
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It's a lot harder when the fae servers come out, and Eames immediately bristles at the sparkly tuxedos that come out with trays of drinks and canapes. It's fucking abhorrent, and Eames has to bite back his scowl. Even worse for his inability to do anything — no amount of anger is going to make him stupid enough to lash out in a room full of witches — and he turns a little to Arthur. Puts a hand on his chest in an affectionate enough gesture to look like they're sharing an intimate moment, and tilts his head to murmur in Arthur's ear.
"Talk me out of doing something stupid."
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He smiles warmly to keep up the facade of an intimate moment.
"There's no point in blowing it now," he says softly.
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No wonder fae were banned.
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Eames deflates a little, sighing. He doesn't even know what he would do if he did anything, but that doesn't make him feel any better about all this.
So he tries to change track instead, looking at Arthur with his eyebrows raised and a smirk tugging at his lips. "You sound pretty sure of that."
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"Do you doubt my faith?" he asks, all coy and smooth.
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"No offence, Arthur," he starts, straightening the lapel of Arthur's jacket a little while he talks, , "but you're not a man I know to operate on faith."
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"Well, I hope you're not having too terrible of a time."
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Simultaneously because he might snoop around a bit and he can't watch his own back, but also because he's worried about what could happen to him in a place like this.
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"Well, seeing as I'm having such a hard time taking my eyes off of you..."
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"Aren't you supposed to be a professional?"
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"When we get back to yours after this..." He starts with a warning tone that really amounts to nothing. It'd be more of a threat ("threat") if he didn't actually really appreciate Arthur taking his mind off how awful this all is for a few minutes.
But still, the implication is there.
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"Remind me why I brought you here again?"
Technically speaking, Arthur brought him, but that's semantics.
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"You think Samantha will mind if we try and find a quiet corner in this place?"
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Worth a shot though, isn't it? Eames slips a hand to Arthur's back with a hint of a smirk, the kind one would wear when sneaking off for the reasons couples usually sneak off to be alone, and nods in a direction that looks a little less watched.
"Let's give it a go anyway."
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He follows Eames' lead, setting a casual pace so as not to call attention to the pair of men trying to slip away from the party.
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"I saw a fancy looking door this way," he murmurs in Arthur's ear, "if we can get away from any watchful eyes I should be able to pick the lock."
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This hall isn't on the tour, and Eames slows his steps a little to try and get a feel for what's here. He wishes he could feel out with his magic, but that would be like a beacon to every other magically inclined person in the building.
He spots the door he'd looked at earlier, not 100% certain why it stood out to him at the time but he happens to put his hand on the frame and pulls it back like he's been shocked with a hissed curse.
It's pretty much the same reaction he has whenever he accidentally touches one of Arthur's iron pans, and he looks at Arthur with a frown.
"I don't think I'm picking this lock."
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He puts his hand on the door handle and tests it gently, just in case. The door is indeed locked but he's not about to give up. "Is it anything you can walk me through?" he asks.
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(It's driving him a little bit mad how much he wants to just use his magic, he could have that door open in seconds.)
"I don't know anything about this lock," he says, shaking his head, "and even if it's absurdly simple, I don't think we have enough time."
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