The Underground Mods (
undergroundmods) wrote in
undergrounds2015-05-23 12:00 am
Game Opening: May Ball
It had to be done.
Welcome all to the Redbright Institute's May Ball! This evening is a celebration of the Institute's achievements over the past year. Students aged 16 and above can attend on their own, while younger students must be accompanied by a parent or guardian. Meanwhile, friends and guests of the Institute are invited as a gesture of friendship and harmony between the various factions.
Rules and etiquette
• This is a black tie event. Formal attire is required.
• No weapons. This is a school, there are children present. Any weapons or objects that could be used as weapons will be confiscated.
• No drugs or alcohol. Obviously. Don't try to sneak any in.
• No violence.
There is security within the school and present at the event. (In fact, if your character is a member of the Redbright Institute, you could have them acting as security if you want.) They will respond to and put a stop to any trouble.
Places to go
The main action takes place in the large Assembly Hall. This is where the Chancellor Sylvia Redbright will give her address. It's also where you can party later on. The disco is family-friendly – not exactly a rave, but the kids will love it.
Drinks and snacks are available in the dining hall. The drinks are non-alcoholic. Vampires, no need to worry about your cravings: blood cocktails are provided! They're given in good faith on the assumption that you won't be snacking on anyone else tonight.
Just off the dining hall, one of the classrooms has been converted into a chill-out area. The lights are off, the desks and chairs have been replaced by beanbags and there's a table in the corner with a chocolate fountain, marshmallows and strawberries. A video of young witches taking part in various night-time rituals (they mostly seem to involve chanting and bonfires) plays silently on the screen.
One of the lecture theatres has been opened up to showcase students' work from the past year. On the screen you can watch a slideshow of notable events and achievements. Strangely enough there aren't many people in this room.
Outside, there is a giant chessboard on the lawn. The pieces are made of plastic and can easily be moved around. Why, you ask? Why not, is the answer.
Finally, a large marquee has been set up in the quad. This is the adults-only area, with wine and cocktails served at the bar, nibbles available at a few high tables dotted around and a sophisticated atmosphere. No children under 18 allowed. (Note that the legal drinking age is 18.)
Timeline of events
20:00 – Doors open.
20:57 – Sunset.
21:15 – Sylvia Redbright makes her address in the Assembly Hall.
22:00 – Disco in the Assembly Hall. The DJ has atrocious taste.
01:00 – Disco stops. The event officially ends.
no subject
"A pleasure. What brings you to Redbright?"
no subject
"'N what about you, girlie? What brought you out this night?"
no subject
"It's been a nice night, I think."
no subject
no subject
Along with the strange pattern that could be noted by anyone who'd seen generations of the family or saw the line of portraits: the women were always tall, pale, and blonde. An image Abigail fit to a t.
no subject
"So which faction d'you belong to?"
no subject
That was the question, and it showed that Abigail gave it more than usual consideration. She had to practice summoning; she had to make a deal with a fae. If she didn't, she would die long before she was ready, and her line would end. She was not willing to sacrifice herself for a centuries' old curse whose caster was dead and the crimes for which it was laid were long past.
Yet, she couldn't belong to a Circle Daybreak coven if she practised those things. That was dark magic, and the Night Council wouldn't allow it. She couldn't join a coven she intended to lie to from the very first day she took a place among their ranks.
"don't."
no subject
"Take it from me, girlie. Find someone t'hitch your wagon to. You won't regret it," he says.
no subject
She can't let the situation get out of hand in any direction, but she can't be alone forever. That's, ultimately, why she's here. To see some of the players. To try and get the information she needs to solidify her footing.
no subject
"Trust me, I've done it both ways and the second takes a lot longer to happen, if it ever does."
no subject
Hopefully.
no subject
no subject
"I've just never had a coven. So, choosing which one to join is a big decision. I don't want to make it rashly."
no subject
no subject
Unless, of course, she made the wrong choice. If she stood with the wrong people at the wrong place, she could lose everything. Her house, her family, her line, her life. This was a gamble, and it was precarious. Still, she had to make a choice. She just had to be sure. Which she couldn't be.
"My family taught me well, I suppose."
no subject