The Underground Mods (
undergroundmods) wrote in
undergrounds2015-05-23 12:00 am
Game Opening: May Ball
It had to be done.
Welcome all to the Redbright Institute's May Ball! This evening is a celebration of the Institute's achievements over the past year. Students aged 16 and above can attend on their own, while younger students must be accompanied by a parent or guardian. Meanwhile, friends and guests of the Institute are invited as a gesture of friendship and harmony between the various factions.
Rules and etiquette
• This is a black tie event. Formal attire is required.
• No weapons. This is a school, there are children present. Any weapons or objects that could be used as weapons will be confiscated.
• No drugs or alcohol. Obviously. Don't try to sneak any in.
• No violence.
There is security within the school and present at the event. (In fact, if your character is a member of the Redbright Institute, you could have them acting as security if you want.) They will respond to and put a stop to any trouble.
Places to go
The main action takes place in the large Assembly Hall. This is where the Chancellor Sylvia Redbright will give her address. It's also where you can party later on. The disco is family-friendly – not exactly a rave, but the kids will love it.
Drinks and snacks are available in the dining hall. The drinks are non-alcoholic. Vampires, no need to worry about your cravings: blood cocktails are provided! They're given in good faith on the assumption that you won't be snacking on anyone else tonight.
Just off the dining hall, one of the classrooms has been converted into a chill-out area. The lights are off, the desks and chairs have been replaced by beanbags and there's a table in the corner with a chocolate fountain, marshmallows and strawberries. A video of young witches taking part in various night-time rituals (they mostly seem to involve chanting and bonfires) plays silently on the screen.
One of the lecture theatres has been opened up to showcase students' work from the past year. On the screen you can watch a slideshow of notable events and achievements. Strangely enough there aren't many people in this room.
Outside, there is a giant chessboard on the lawn. The pieces are made of plastic and can easily be moved around. Why, you ask? Why not, is the answer.
Finally, a large marquee has been set up in the quad. This is the adults-only area, with wine and cocktails served at the bar, nibbles available at a few high tables dotted around and a sophisticated atmosphere. No children under 18 allowed. (Note that the legal drinking age is 18.)
Timeline of events
20:00 – Doors open.
20:57 – Sunset.
21:15 – Sylvia Redbright makes her address in the Assembly Hall.
22:00 – Disco in the Assembly Hall. The DJ has atrocious taste.
01:00 – Disco stops. The event officially ends.
no subject
"I don't know anyone by that name. Perhaps it's someone you should talk to more."
no subject
"Clara's the most patient person I know. It's hard for us to meet up, but when it happens it's fun." A pause, as she considers silently. "You'd like her. She's livelier then I am."
But then again, it's hard to not like Clara.
no subject
He's severe enough for it and attached to the past, sure, but definitely alive. His emotions are underestimated far too frequently, particularly his anger.
no subject
There may be a bit of amusement there. She has a fondness for death puns, ok, is that such a crime. "In any case, she's spent more time in London's supernatural community then I have. So the chipperness is pretty justified."
no subject
"Saying that makes it sound like ghosts can change again. Be careful with your wording."
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"They can't, but that doesn't mean that experience is useless. Besides, she knows people and sees a lot of what's going on."
It comes out pretty flippant, but her intent is well-meant - if informations what he wants, Clara's a safe bet. Plus she might teach him to be less rude, somehow.
no subject
"Perhaps you should consider relocating if you're missing out on so much information and experience."
no subject
"I like where I am." Whether she's referring to her usual Haunt or her current situation is deliberately vague. "And experience only comes with time."
no subject
"Experience comes from experience. You're not going to experience much if you stay in one place... Someone can live a hundred years and experience less than another person does in a week."
no subject
"I don't always stay in one place." She needs to clarify that, doing her best to keep from sounding petulant. Rude. "Being choosy about what I experience doesn't mean I'm a shut-in."
Which just brings back to mind her current fetter, and the constant feeling of being cramped inside the fountain. Quick, topic change. "Do you get many experiences, though? I'd imagine being alive helps."
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Yeah, he's staring pretty hard at that fountain. Really, Aradia. Really. "Sure, I guess by most people's standards I do. I have my own flat, I have my work, and I have my..." Social life? No. "Personal motivations. Desires to improve. Perhaps I don't travel very much but that requires more funds than I can casually expend."
no subject
Hey man, topic changes are totally fair play. He's been prodding her with questions all evening, so it's natural that she'd want to ask some back. "Travelling gets expensive. And most of it comes down to being stuck in a metal can for too many hours, watching countryside roll by. The experience grows old fast."
Despite the negative choice of words, her reply's coloured with genuine interest. A lot of the things Sasuke listed are things she never got to have. Of course, saying that aloud would just prompt another wave of 'you should do things with your un-life', so team Fountain Ghost will be sticking to shrugging for now. "But that sounds... pretty nice. Very in-control of your own life, that sort of thing."
no subject
"... yeah." Despite the fact that that death-grip he has on control is the result of never feeling like he has enough, tugged one way and then the other by irreversible events in his life and now it's time to take charge.
"It doesn't sound all that bad. Getting to see something peaceful like that while gaining ground in a different way... It'd satisfy me." Metal can or not.
no subject
"Maybe you could try it someday then. Pick somewhere worth going, make a whole adventure of it." She doesn't sound wistful, shut up. There's only so far that she can travel before she hits water, or the limit of her strength before she snaps back to her Haunt, and the frustration that causes leaves a mark after a while.
"Take pictures, write a log of what happens. Stuff like that."
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"Perhaps, if it ever becomes convenient." Because it most definitely isn't right now, as much as he'd like the opportunity to get away from this place. Perhaps permanently.
"... I have some other things to see to. You should avoid spending the entire event here in this fountain."
no subject
"Only if you avoid being a grouch for the rest of the night. But I might wander around later, if anything interesting happens."
Truth be told, she could've detached herself a while ago, but... the fountain was a point of stubbornness by now. It deserved to be a part of the conversation.
Insofar as an inanimate object can be. "Good luck getting more answers to your questions. Information is more valuable around here then actual money."
no subject
"I find it's more valuable than money anywhere." That said...
"And I'm not a grouch." GOOD DAY, MY LADY. He has to go harass Heiji, Apollo, Balem, Cooper, and Clint now with his intense and admitted grouchiness.